Download NativeUI for GTA 5: The Ultimate UI Library for Modders
How to Download NativeUI for GTA 5
If you are a fan of Grand Theft Auto V, you might have heard of or used mods that enhance your gaming experience. Mods are modifications or additions that change the game's content, features, or gameplay. Some mods require a user interface (UI) that allows you to interact with them, such as selecting options, changing settings, or activating functions. That's where NativeUI comes in.
What is NativeUI and why do you need it?
NativeUI is a UI library for GTA 5 that helps you create menus
NativeUI is a ScriptHookDotNet based library that helps you quickly and easily build Rockstar-like menus. It is designed for GTA 5 modders who want to create custom menus for their mods without having to deal with complex coding or graphics. With NativeUI, you can create simple buttons, checkboxes, lists, sliders, tabs, timer bars, big messages, and more. You can also customize your menus with colors, banners, sprites, and textures.
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NativeUI offers many features and benefits for GTA 5 modders
Some of the features and benefits of using NativeUI for GTA 5 are:
It is compatible with ScriptHookVDotNet, a .NET wrapper for the native scripting functions of GTA 5.
It supports mouse and keyboard controls, as well as gamepad inputs.
It has proper multilanguage support, allowing you to use different languages for your menus.
It allows you to hot-swap and directly manipulate menu items without reloading the script.
It has a lot of helper functions and properties that make menu creation easier and faster.
It has a documentation page on GitHub that explains how to use the library and provides examples.
How to install NativeUI for GTA 5 in 7 easy steps
Step 1: Create an empty folder in the GTA V directory and rename it to "scripts"
The first step to install NativeUI for GTA 5 is to create an empty folder in the GTA V directory (the folder where your game is installed) and rename it to "scripts". This folder will contain all the files related to NativeUI and your mods that use it. If you already have a scripts folder in your GTA V directory, you can skip this step.
Step 2: Download the latest version of NativeUI from GitHub or NuGet
The next step is to download the latest version of NativeUI from one of these sources:
Step 6: Add NativeUI.dll to your references in Visual Studio and add "using NativeUI;" to the top of your script
The final step before you can start using NativeUI for GTA 5 is to add NativeUI.dll to your references in Visual Studio. This will allow you to access the classes and methods of the library in your code. To do this, follow these steps:
Open Visual Studio and create a new project or open an existing one.
Right-click on References in the Solution Explorer and select Add Reference.
Click on Browse and navigate to the scripts folder in your GTA V directory.
Select NativeUI.dll and click OK.
Add "using NativeUI;" to the top of your script file.
Now you are ready to use NativeUI for GTA 5 in your script.
How to use NativeUI for GTA 5 to create menus and items
How to create a menu pool and a menu with NativeUI
To create menus with NativeUI, you need to use two classes: MenuPool and UIMenu. A MenuPool is a collection of menus that handles the drawing, processing, and managing of the menus. A UIMenu is a single menu that contains items, such as buttons, checkboxes, lists, etc. To create a menu pool and a menu with NativeUI, follow these steps:
Create a new MenuPool object and assign it to a variable. For example: MenuPool myMenuPool = new MenuPool();
Create a new UIMenu object and assign it to a variable. You need to pass four parameters to the constructor: the title of the menu, the subtitle of the menu, the position of the menu on the screen, and a texture name for the banner of the menu. For example: UIMenu myMenu = new UIMenu("My Menu", "This is my custom menu", new PointF(0, 0), "shopui_title_graphics_michael");
Add the menu to the menu pool by calling the Add method of the menu pool object. For example: myMenuPool.Add(myMenu);
Add a tick event handler to your script that calls the ProcessMenus method of the menu pool object. This will update and draw the menus every frame. For example: Tick += (sender, e) => myMenuPool.ProcessMenus(); ;
Add a key down event handler to your script that calls the ProcessKey method of the menu pool object. This will handle the input for the menus. You need to pass two parameters: the key that was pressed and whether it was modified by Shift, Control, or Alt. For example: KeyDown += (sender, e) => myMenuPool.ProcessKey(e.KeyCode, e.Modifiers); ;
Now you have created a menu pool and a menu with NativeUI.
How to install NativeUI for GTA 5 mods
GTA 5 NativeUI tutorial
GTA 5 NativeUI latest version
GTA 5 NativeUI download link
GTA 5 NativeUI release notes
GTA 5 NativeUI features
GTA 5 NativeUI requirements
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GTA 5 NativeUI examples
GTA 5 NativeUI documentation
GTA 5 NativeUI source code
GTA 5 NativeUI github
GTA 5 NativeUI nuget
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Fantastic GTA 5 mods with NativeUI How to add different types of items to your menu with NativeUI
Once you have created a menu with NativeUI, you can add different types of items to it, such as buttons, checkboxes, lists, sliders, tabs, timer bars, big messages, and more. Each type of item has its own class and constructor that takes different parameters. To add an item to your menu, you need to create a new object of the item class and pass the required parameters to the constructor. Then, you need to call the AddItem method of the menu object and pass the item object as an argument. For example:
UIMenuItem myButton = new UIMenuItem("My Button", "This is my button"); // create a new button item with a text and a description myMenu.AddItem(myButton); // add the button item to the menu
Some of the item classes and their constructors are:
UIMenuItem: A simple button item that takes a text and an optional description as parameters.
UIMenuCheckboxItem: A checkbox item that takes a text, a boolean value for the checked state, and an optional description as parameters.
UIMenuListItem: A list item that takes a text, a list of strings for the options, an integer for the index of the selected option, and an optional description as parameters.
UIMenuSliderItem: A slider item that takes a text, an integer for the minimum value, an integer for the maximum value, an integer for the value step, an integer for the index of the selected value, a boolean value for whether to show the value on the right side of the slider, and an optional description as parameters.
UIMenuTabItem: A tab item that takes a text, a list of UIMenu objects for the submenus, an integer for the index of the selected submenu, and an optional description as parameters.
UIMenuTimerBar: A timer bar item that takes a text and an optional color as parameters.
UIMenuBigMessage: A big message item that takes a text and an optional color as parameters.
You can also add events to your items to perform actions when they are selected or changed. For example:
myButton.Activated += (sender, selectedItem) => // add an activated event to the button item UI.Notify("You pressed my button!"); // show a notification on the screen ;
Now you know how to add different types of items to your menu with NativeUI.
How to customize your menu appearance and behavior with NativeUI
Besides adding items to your menu with NativeUI, you can also customize your menu appearance and behavior with various properties and methods. For example:
You can change the title and subtitle of your menu by setting the Title property and Subtitle property of the menu object. For example: myMenu.Title = "My New Title";
You can change the position of your menu on the screen by setting the Position property of the